Once you get to 210 pop it’s almost impossible to stop. So you will need to master heavy booming and get control of all the extra golds ASAP and the relics too ideally. Ideally you want to get to late game infantry spam. Archer Rush: Archers are usually combined with. I like to go straight to double stable knights with iron casting (but don’t get cavalry armour) in early Castle age because it forces the opponent into pikes then you can switch into infantry and overwhelm with numbers. Scout Rush: Scouts are not only one of the strongest single units in the Feudal Age, they are also fast. Goth crossbow and knights are obviously not the best but they are decent enough in Castle age. ![]() Also be prepared for enemy massing hand cannons, especially vs Turks or Bohemians. then they will mix them in so be prepared for that. Also if they have a unique infantry unit like Berserks, Samurai, Jaguars etc. But generally speaking, people usually counter Goths with their own infantry + sometimes scorpions, especially civs with scorps bonus. Their archers gain bonus range in the Castle and Imperial Age and are trained faster. ![]() These make them an easy-to-use, fairly flexible civilization. Obviously don’t get pike or halb upgrades vs. The Britons are an archer civilization with a simple-yet-effective unique unit, the Longbowman, and bonuses aiding their offensive and defensive capabilities. ![]() Your army composition will be different depending on the enemy civ.
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